![]() I haven't decided yet which version works best for me and I still have experimenting to do with more planes.This would in my opinion improve this experimental version, but maybe this isn't the proverbial low hanging fruit. I do get the impression that this functionally is absent in the experimental version, is that correct? I notice I do end up looking at head rests regularly □ In any case, this is a great feature and I understand that adding this to the experimental version may be a challenge because everything needs to be smooth, so a solution would need to be found for adding these translations in a smooth manner as well. the automatic addition of some L/R and forward translation. You added a very nice quality of life functionality to the manual add x degree rotation buttons, i.e. ![]() I think it would be an improvement if it were possible to preserve smooth head movement in all situations, be it inside or over the activation angle. It's almost like the head angles get rounded to individual degrees, as if the output variable of the amplified head angle is an interger instead of a float. The smoother transistion in the experimental version helps to keep the SA one continuous total overview and less a composition of several viewpoints that I have to stitch together in my head, so that is a plus as well.Įven though the movement is obviously very much smoother than in the non experimental version, it still strikes me that once over the activation angle, head movement still is somewhat choppy/grainy outside the activation angle which is striking and somewhat less comfortable. The jumps because of the "add x degrees button" do cost some extra time when I need to link the view from before the jump to my view afterwards. In any case, I find that my view comes back nicely, a big plus.įrom a useability point of view: the non-experimental version absolutely great already (I insist), however it is especially nice to have a continious, uninterrupted movement path from the view straight forward in the cockpit to a look backwards. I suspect that when pressing and releasing the manual "add x degrees left/right" buttons in the non-experimental version, the view can end up a couple of degrees off compared to what it was before, maybe because of head momvement during the adding/substracting the angles when the button is pressed or released. I found that I need to reset my view much, MUCH less often than when I use the non experimental version. Some observations and random considerations: I have 0 problems with nausea myself btw. The activation angle approach seems to be a very workable solution to strike a compromise between 1 to 1 in game and IRL head movement for most of the time while making it also easy to watch your tail easily when you need it. ![]() ![]() I still need to experiment a bit with the best values but so far I am really quite positive about this experimental build. S! of holidays and other priorities I hadn't come around to trying this experimental version but this week I had some time to give it a go. ![]()
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